- family
- multi-shot
- modality
- text prompt -> character reference sheet -> panel images -> paneled page + lettering
- whyMultiModel
- Identity consistency across many panels, per-panel pose/composition control, and page-layout/lettering are three separate concerns: an identity adapter locks the face/design, a pose ControlNet governs per-panel staging, and a dedicated panel-layout/lettering engine (not a diffusion model) composites the final publishable page.
- steps
- [object Object], [object Object], [object Object] +1 more
- controls
- character reference sheet (multi-view), IPAdapter identity weight, ControlNet pose skeleton per panel, panel-cut hierarchy (direction/count/angle), bubble placement/text
- exampleStack
- SDXL (character sheet) -> IPAdapter FaceID + ControlNet OpenPose (per-panel generation) -> ComfyUI Panels layout -> PanelForge lettering
- useCases
[webcomic/manga production pipelines needing consistent recurring characters][storyboard-to-comic adaptation][rapid pitch-deck comic mockups]
- pitfalls
- Identity drift creeps in over long panel sequences despite IPAdapter locking, especially with extreme pose or expression changes; automated lettering still typically needs human copyediting/placement pass before publishing.